This week's rule: No iPad talk. Additionally, there's an addendum to this week's rule: no iPhone OS talk. Now that the ground rules are established, let's get back to your and my favorite topic: Downloadable Content. The recent Stimulus Package for Infinity Ward's Modern Warfare 2 has been a polarizing discussion point among gamers with an opinion. Some are excited for new maps while others are disgusted at the price point. A lot of these emotions are expressed in the moment, but there are long-term consequences that will be influenced by the success or failure of this content that have most gamers worried. Is it just me or are more and more games being analyzed based on their financial prospects and not their reception as a piece of interactive entertainment. Is the business aspect taking over an industry that used to be judged on whether or not it was "fun"?
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